2021
|
 | Nicolas, Lionel; Aparaschivei, Lavinia Nicoleta; Lyding, Verena; Rodosthenous, Christos; Sangati, Federico; König, Alexander; Forascu, Corina An Experiment on Implicitly Crowdsourcing Expert Knowledge about Romanian Synonyms from Language Learners Proceedings Article In: Alfter, David; Volodina, Elena; Pilán, Ildikó; Borin, Johannes Graënand Lars (Ed.): Proceedings of the 10th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2021), pp. 1-14, Linköping Electronic Conference Proceedings, 2021. @inproceedings{nicolas2021,
title = {An Experiment on Implicitly Crowdsourcing Expert Knowledge about Romanian Synonyms from Language Learners},
author = {Lionel Nicolas and Lavinia Nicoleta Aparaschivei and Verena Lyding and Christos Rodosthenous and Federico Sangati and Alexander König and Corina Forascu},
editor = {David Alfter and Elena Volodina and Ildikó Pilán and Johannes Graënand Lars Borin},
url = {https://ep.liu.se/ecp/177/001/ecp2021177001.pdf},
year = {2021},
date = {2021-05-31},
booktitle = {Proceedings of the 10th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2021)},
journal = {Proceedings of the 10th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2021)},
volume = {47},
pages = {1-14},
publisher = {Linköping Electronic Conference Proceedings},
keywords = {crowdsourcing, enetCollect, Language learning},
pubstate = {published},
tppubtype = {inproceedings}
}
|
 | Rodosthenous, Christos; Michael, Loizos A Crowdsourcing Methodology for Improved Geographic Focus Identification of News-Stories Proceedings Article In: Proceedings of the 13th International Conference on Agents and Artificial Intelligence, 2021. @inproceedings{rodosthenous2021,
title = {A Crowdsourcing Methodology for Improved Geographic Focus Identification of News-Stories},
author = {Christos Rodosthenous and Loizos Michael},
url = {https://www.christosrodosthenous.info/wp-content/uploads/2020/12/ICAART_2021_80_CR.pdf
https://www.scitepress.org/Papers/2021/102284/102284.pdf},
year = {2021},
date = {2021-02-04},
booktitle = {Proceedings of the 13th International Conference on Agents and Artificial Intelligence},
abstract = {Past work on the task of identifying the geographic focus of news-stories has established that state-of-the-art performance can be achieved by using existing crowdsourced knowledge-bases. In this work we demonstrate that a further refinement of those knowledge-bases through an additional round of crowdsourcing can lead to improved performance on the aforementioned task. Our proposed methodology views existing knowledge-bases as collections of arguments in support of particular inferences in terms of the geographic focus of a given news-story. The refinement that we propose is to associate these arguments with weights --- computed through crowdsourcing --- in terms of how strongly they support their inference. The empirical results that we present establish the superior performance of this approach compared to the one using the original knowledge-base.},
keywords = {crowdsourcing, Geographic Focus Identification, Information Retrieval, Natural Language Processing},
pubstate = {published},
tppubtype = {inproceedings}
}
Past work on the task of identifying the geographic focus of news-stories has established that state-of-the-art performance can be achieved by using existing crowdsourced knowledge-bases. In this work we demonstrate that a further refinement of those knowledge-bases through an additional round of crowdsourcing can lead to improved performance on the aforementioned task. Our proposed methodology views existing knowledge-bases as collections of arguments in support of particular inferences in terms of the geographic focus of a given news-story. The refinement that we propose is to associate these arguments with weights --- computed through crowdsourcing --- in terms of how strongly they support their inference. The empirical results that we present establish the superior performance of this approach compared to the one using the original knowledge-base. |
2020
|
 | Araneta, Marianne Grace; Eryigit, Gülsen; König, Alexander; Lee, Ji-Ung; Luís, Ana; Lyding, Verena; Nicolas, Lionel; Rodosthenous, Christos; Sangati, Federico Substituto - A Synchronous Educational Language Game for Simultaneous Teaching and Crowdsourcing Proceedings Article In: Proceedings of the 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020), 2020. @inproceedings{marianne2020,
title = {Substituto - A Synchronous Educational Language Game for Simultaneous Teaching and Crowdsourcing},
author = {Marianne Grace Araneta and Gülsen Eryigit and Alexander König and Ji-Ung Lee and Ana Luís and Verena Lyding and Lionel Nicolas and Christos Rodosthenous and Federico Sangati},
url = {https://ep.liu.se/ecp/175/001/ecp20175001.pdf},
year = {2020},
date = {2020-11-20},
booktitle = {Proceedings of the 9th Workshop on Natural Language Processing for Computer Assisted Language Learning (NLP4CALL 2020)},
abstract = {This paper investigates a general framework for synchronous educational language games that simultaneously allows researchers to crowdsource learner answers in a controlled environment. Our prototype Substituto allows teachers and students to interact in real-time while undergoing language learning exercises; ensuring that the learner’s progress is not hurt by the introduction of crowdsourcing elements. We evaluate Substituto with a small-scale user study that focuses on training the use of English verb-particle constructions (VPCs), such as break down or take over, and test their use with second language learners of English of different proficiency levels over five pilot sessions. With the study we aim to ensure that our prototypical implementation behaves as expected and to identify any major design flaws that should be addressed. The preliminary results we achieved in order to evaluate the educational value, the user experience and the crowdsourcing capacity of XYZ-Bot confirm that it has the potential to become a valuable asset for language learning, a pleasant learning instrument and a crowdsourcing tool for collecting linguistic knowledge.},
keywords = {crowdsourcing, Language learning},
pubstate = {published},
tppubtype = {inproceedings}
}
This paper investigates a general framework for synchronous educational language games that simultaneously allows researchers to crowdsource learner answers in a controlled environment. Our prototype Substituto allows teachers and students to interact in real-time while undergoing language learning exercises; ensuring that the learner’s progress is not hurt by the introduction of crowdsourcing elements. We evaluate Substituto with a small-scale user study that focuses on training the use of English verb-particle constructions (VPCs), such as break down or take over, and test their use with second language learners of English of different proficiency levels over five pilot sessions. With the study we aim to ensure that our prototypical implementation behaves as expected and to identify any major design flaws that should be addressed. The preliminary results we achieved in order to evaluate the educational value, the user experience and the crowdsourcing capacity of XYZ-Bot confirm that it has the potential to become a valuable asset for language learning, a pleasant learning instrument and a crowdsourcing tool for collecting linguistic knowledge. |
 | Holdt, Špela Arhar; Zviel-Girshin, Rina; Gajek, Elżbieta; Durán-Muñoz, Isabel; Bago, Petra; Fort, Karën; Hatipoğlu, Ciler; Kasperavičienė, Ramunė; Koeva, Svetla; Konjik, Ivana Lazić; Miloshevska, Lina; Ordulj, Antonia; Rodosthenous, Christos; Volodina, Elena; Weber, Tassja; Zanasi, Lorenzo Language Teachers and Crowdsourcing: Insights from a Cross-European Survey. Journal Article In: Rasprave, vol. 46, no. 1, 2020. @article{rodosthenous_2020.4,
title = {Language Teachers and Crowdsourcing: Insights from a Cross-European Survey.},
author = {Špela Arhar Holdt and Rina Zviel-Girshin and Elżbieta Gajek and Isabel Durán-Muñoz and Petra Bago and Karën Fort and Ciler Hatipoğlu and Ramunė Kasperavičienė and Svetla Koeva and Ivana Lazić Konjik and Lina Miloshevska and Antonia Ordulj and Christos Rodosthenous and Elena Volodina and Tassja Weber and Lorenzo Zanasi},
url = {https://hrcak.srce.hr/index.php?show=toc&id_broj=19344},
year = {2020},
date = {2020-09-02},
journal = {Rasprave},
volume = {46},
number = {1},
publisher = {Institut za hrvatski jezik i jezikoslovlje},
address = {Zagreb},
keywords = {crowdsourcing, distance education, Language learning},
pubstate = {published},
tppubtype = {article}
}
|
 | Rodosthenous, Christos Understanding Stories Using Crowdsourced Commonsense Knowledge Journal Article In: Online Handbook of Argumentation for AI , 2020. @article{rodosthenous_2020.3,
title = {Understanding Stories Using Crowdsourced Commonsense Knowledge},
author = {Christos Rodosthenous},
url = {https://arxiv.org/pdf/2006.12020.pdf},
year = {2020},
date = {2020-06-01},
journal = {Online Handbook of Argumentation for AI },
abstract = {This paper presents work on automated story understanding by using commonsense knowledge acquired from human contributors. A description of the methodology followed for acquiring this knowledge is depicted, followed by a presentation on how argumentation is used for representing commonsense knowledge. Furthermore this work includes a presentation of tools that are designed and developed to acquire and apply knowledge for the purpose of understanding stories.},
keywords = {argumentation, Commonsense Knowledge, crowdsourcing},
pubstate = {published},
tppubtype = {article}
}
This paper presents work on automated story understanding by using commonsense knowledge acquired from human contributors. A description of the methodology followed for acquiring this knowledge is depicted, followed by a presentation on how argumentation is used for representing commonsense knowledge. Furthermore this work includes a presentation of tools that are designed and developed to acquire and apply knowledge for the purpose of understanding stories. |
 | Nicolas, Lionel; Lyding, Verena; Borg, Claudia; Forascu, Corina; Fort, Karën; Zdravkova, Katerina; Kosem, Iztok; Čibej, Jaka; Holdt, Špela Arhar; Millour, Alice; König, Alexander; Rodosthenous, Christos; Sangati, Federico; ul Hassan, Umair; Katinskaia, Anisia; Barreiro, Anabela; Aparaschivei, Lavinia; HaCohen-Kerner, Yaakov Creating Expert Knowledge by Relying on Language Learners: a Generic Approach for Mass-Producing Language Resources by Combining Implicit Crowdsourcing and Language Learning Proceedings Article In: Proceedings of The 12th Language Resources and Evaluation Conference, pp. 268–278, European Language Resources Association, Marseille, France, 2020, ISBN: 979-10-95546-34-4. @inproceedings{nicolas-etal-2020-creating,
title = {Creating Expert Knowledge by Relying on Language Learners: a Generic Approach for Mass-Producing Language Resources by Combining Implicit Crowdsourcing and Language Learning},
author = {Lionel Nicolas and Verena Lyding and Claudia Borg and Corina Forascu and Karën Fort and Katerina Zdravkova and Iztok Kosem and Jaka Čibej and Špela Arhar Holdt and Alice Millour and Alexander König and Christos Rodosthenous and Federico Sangati and Umair ul Hassan and Anisia Katinskaia and Anabela Barreiro and Lavinia Aparaschivei and Yaakov HaCohen-Kerner},
url = {https://www.christosrodosthenous.info/wp-content/uploads/2020/05/2020.lrec-1.34-1.pdf
https://www.aclweb.org/anthology/2020.lrec-1.34},
isbn = {979-10-95546-34-4},
year = {2020},
date = {2020-01-01},
booktitle = {Proceedings of The 12th Language Resources and Evaluation Conference},
pages = {268--278},
publisher = {European Language Resources Association},
address = {Marseille, France},
abstract = {We introduce in this paper a generic approach to combine implicit crowdsourcing and language learning in order to mass-produce language resources (LRs) for any language for which a crowd of language learners can be involved. We present the approach by explaining its core paradigm that consists in pairing specific types of LRs with specific exercises, by detailing both its strengths and challenges, and by discussing how much these challenges have been addressed at present. Accordingly, we also report on on-going proof-of-concept efforts aiming at developing the first prototypical implementation of the approach in order to correct and extend an LR called ConceptNet based on the input crowdsourced from language learners. We then present an international network called the European Network for Combining Language Learning with Crowdsourcing Techniques (enetCollect) that provides the context to accelerate the implementation of this generic approach. Finally, we exemplify how it can be used in several language learning scenarios to produce a multitude of NLP resources and how it can therefore alleviate the long-standing NLP issue of the lack of LRs.},
keywords = {crowdsourcing, enetCollect, Language learning},
pubstate = {published},
tppubtype = {inproceedings}
}
We introduce in this paper a generic approach to combine implicit crowdsourcing and language learning in order to mass-produce language resources (LRs) for any language for which a crowd of language learners can be involved. We present the approach by explaining its core paradigm that consists in pairing specific types of LRs with specific exercises, by detailing both its strengths and challenges, and by discussing how much these challenges have been addressed at present. Accordingly, we also report on on-going proof-of-concept efforts aiming at developing the first prototypical implementation of the approach in order to correct and extend an LR called ConceptNet based on the input crowdsourced from language learners. We then present an international network called the European Network for Combining Language Learning with Crowdsourcing Techniques (enetCollect) that provides the context to accelerate the implementation of this generic approach. Finally, we exemplify how it can be used in several language learning scenarios to produce a multitude of NLP resources and how it can therefore alleviate the long-standing NLP issue of the lack of LRs. |
2019
|
 | Lyding, Verena; Rodosthenous, Christos; Sangati, Federico; ul Hassan, Umair; Nicolas, Lionel; König, Alexander; Horbacauskiene, Jolita; Katinskaia, Anisia v-trel: Vocabulary Trainer for Tracing Word Relations - An Implicit Crowdsourcing Approach Proceedings Article In: Angelova, Galia; Mitkov, Ruslan; Nikolova, Ivelina; Temnikova, Irina (Ed.): Proceedings of the International Conference Recent Advances in Natural Language Processing, RANLP 2019, pp. 675-684, Varna, Bulgaria, 2019. @inproceedings{lyding:2019:RANLP,
title = {v-trel: Vocabulary Trainer for Tracing Word Relations - An Implicit Crowdsourcing Approach},
author = {Verena Lyding and Christos Rodosthenous and Federico Sangati and Umair ul Hassan and Lionel Nicolas and Alexander König and Jolita Horbacauskiene and Anisia Katinskaia},
editor = {Galia Angelova and Ruslan Mitkov and Ivelina Nikolova and Irina Temnikova},
url = {https://www.christosrodosthenous.info/wp-content/uploads/2019/09/RANLP_2019_Paper.pdf},
year = {2019},
date = {2019-09-02},
booktitle = {Proceedings of the International Conference Recent Advances in Natural Language Processing, RANLP 2019},
pages = {675-684},
address = {Varna, Bulgaria},
abstract = {In this paper, we present our work on developing a vocabulary trainer that uses exercises generated from language resources such as ConceptNet and crowdsources the responses of the learners to enrich the language resource. We performed an empirical evaluation of our approach with 60 non-native speakers over two days, which shows that new entries to expand ConceptNet can efficiently be gathered through vocabulary exercises on word relations.
We also report on the feedback gathered from the users and an expert from language teaching, and discuss the potential of the vocabulary trainer application from the user and language learner perspective. The feedback suggests that v-trel has educational potential, while in its current state some shortcomings could be identified.},
keywords = {ConceptNet, crowdsourcing, Language learning, Natural Language Processing},
pubstate = {published},
tppubtype = {inproceedings}
}
In this paper, we present our work on developing a vocabulary trainer that uses exercises generated from language resources such as ConceptNet and crowdsources the responses of the learners to enrich the language resource. We performed an empirical evaluation of our approach with 60 non-native speakers over two days, which shows that new entries to expand ConceptNet can efficiently be gathered through vocabulary exercises on word relations.
We also report on the feedback gathered from the users and an expert from language teaching, and discuss the potential of the vocabulary trainer application from the user and language learner perspective. The feedback suggests that v-trel has educational potential, while in its current state some shortcomings could be identified. |
 | Rodosthenous, Christos; Lyding, Verena; König, Alexander; Horbacauskiene, Jolita; Katinskaia, Anisia; ul Hassan, Umair; Isaak, Nicos; Sangati, Federico; Nicolas, Lionel Designing a Prototype Architecture for Crowdsourcing Language Resources Proceedings Article In: Declerck, Thierry; McCrae, John P. (Ed.): Proceedings of the Poster Session of the 2nd Conference on Language, Data and Knowledge (LDK 2019), pp. 17–23, CEUR, 2019. @inproceedings{enetcollect1,
title = {Designing a Prototype Architecture for Crowdsourcing Language Resources},
author = {Christos Rodosthenous and Verena Lyding and Alexander König and Jolita Horbacauskiene and Anisia Katinskaia and Umair ul Hassan and Nicos Isaak and Federico Sangati and Lionel Nicolas},
editor = {Thierry Declerck and John P. McCrae},
url = {http://ceur-ws.org/Vol-2402/paper4.pdf},
year = {2019},
date = {2019-07-10},
booktitle = { Proceedings of the Poster Session of the 2nd Conference on Language, Data and Knowledge (LDK 2019)},
volume = {Vol-2402},
pages = {17--23},
publisher = {CEUR},
abstract = {We present an architecture for crowdsourcing
language resources from language learners and a prototype implementation of it as a vocabulary trainer. The vocabulary trainer relies on lexical resources from the ConceptNet semantic network to generate exercises while using the learners' answers to improve the resources used for the exercise generation.},
keywords = {Commonsense Knowledge, ConceptNet, crowdsourcing, enetCollect, Knowledge Bases, Language learning, Language Resources, Lexicon},
pubstate = {published},
tppubtype = {inproceedings}
}
We present an architecture for crowdsourcing
language resources from language learners and a prototype implementation of it as a vocabulary trainer. The vocabulary trainer relies on lexical resources from the ConceptNet semantic network to generate exercises while using the learners' answers to improve the resources used for the exercise generation. |
 | Rodosthenous, Christos; Michael, Loizos A Platform for Commonsense Knowledge Acquisition Using Crowdsourcing Proceedings Article In: Zdravkova, Katerina; Fort, Karёn; Bédi, Branislav (Ed.): Proceedings of the enetCollect WG3 & WG5 Meeting 2018, pp. 25–30, CEUR, 2019. @inproceedings{Rodosthenous2019,
title = {A Platform for Commonsense Knowledge Acquisition Using Crowdsourcing},
author = {Christos Rodosthenous and Loizos Michael},
editor = {Katerina Zdravkova and Karёn Fort and Branislav Bédi },
url = {http://ceur-ws.org/Vol-2390/PaperB1.pdf},
year = {2019},
date = {2019-06-26},
booktitle = {Proceedings of the enetCollect WG3 & WG5 Meeting 2018},
volume = {Vol-2390},
pages = {25--30},
publisher = {CEUR},
abstract = {In this article, we present our work on developing and using a crowdsourcing platform for acquiring commonsense knowledge aiming to create machines that are able to understand stories. More specifically, we present a platform that has been used in the development of a crowdsourcing application and two Games With A Purpose. The platform’s specifications and features are presented along with examples of applying them in developing the aforementioned applications. The article concludes with pointers on how the crowdsourcing platform can be utilized for language learning, referencing relevant work on developing a prototype application for a vocabulary trainer.},
keywords = {cloze tests, Commonsense Knowledge, crowdsourcing, Games With A Purpose},
pubstate = {published},
tppubtype = {inproceedings}
}
In this article, we present our work on developing and using a crowdsourcing platform for acquiring commonsense knowledge aiming to create machines that are able to understand stories. More specifically, we present a platform that has been used in the development of a crowdsourcing application and two Games With A Purpose. The platform’s specifications and features are presented along with examples of applying them in developing the aforementioned applications. The article concludes with pointers on how the crowdsourcing platform can be utilized for language learning, referencing relevant work on developing a prototype application for a vocabulary trainer. |
2014
|
 | Rodosthenous, Christos; Michael, Loizos Gathering Background Knowledge for Story Understanding through Crowdsourcing Proceedings Article In: Proceedings of the 5th Workshop on Computational Models of Narrative (CMN 2014), pp. 154–163, Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik, Quebec, Canada, 2014, ISSN: 21906807. @inproceedings{Rodosthenous2014b,
title = {Gathering Background Knowledge for Story Understanding through Crowdsourcing},
author = {Christos Rodosthenous and Loizos Michael},
url = {https://www.christosrodosthenous.info/wp-content/uploads/2018/02/20.pdf
http://drops.dagstuhl.de/portals/oasics/index.php?semnr=14007},
doi = {10.4230/OASIcs.CMN.2014.154},
issn = {21906807},
year = {2014},
date = {2014-01-01},
booktitle = {Proceedings of the 5th Workshop on Computational Models of Narrative (CMN 2014)},
volume = {41},
pages = {154--163},
publisher = {Schloss Dagstuhl--Leibniz-Zentrum fuer Informatik},
address = {Quebec, Canada},
abstract = {Successfully comprehending stories involves integration of the story information with the reader's own background knowledge. A prerequisite, then, of building automated story understanding systems is the availability of such background knowledge. We take the approach that knowledge appropriate for story understanding can be gathered by sourcing the task to the crowd. Our methodology centers on breaking this task into a sequence of more specific tasks, so that human participants not only identify relevant knowledge, but also convert it into a machine-readable form, generalize it, and evaluate its appropriateness. These individual tasks are presented to human participants as missions in an online game, offering them, in this manner, an incentive for their participation. We report on an initial deployment of the game, and discuss our ongoing work for integrating the knowledge gathering task into a full-fledged story understanding engine},
keywords = {154, 2014, 4230, and phrases story understanding, cmn, crowdsourcing, digital object identifier 10, knowledge representation, oasics, reasoning},
pubstate = {published},
tppubtype = {inproceedings}
}
Successfully comprehending stories involves integration of the story information with the reader's own background knowledge. A prerequisite, then, of building automated story understanding systems is the availability of such background knowledge. We take the approach that knowledge appropriate for story understanding can be gathered by sourcing the task to the crowd. Our methodology centers on breaking this task into a sequence of more specific tasks, so that human participants not only identify relevant knowledge, but also convert it into a machine-readable form, generalize it, and evaluate its appropriateness. These individual tasks are presented to human participants as missions in an online game, offering them, in this manner, an incentive for their participation. We report on an initial deployment of the game, and discuss our ongoing work for integrating the knowledge gathering task into a full-fledged story understanding engine |