2019
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 | Rodosthenous, Christos; Michael, Loizos A Platform for Commonsense Knowledge Acquisition Using Crowdsourcing Proceedings Article In: Zdravkova, Katerina; Fort, Karёn; Bédi, Branislav (Ed.): Proceedings of the enetCollect WG3 & WG5 Meeting 2018, pp. 25–30, CEUR, 2019. @inproceedings{Rodosthenous2019,
title = {A Platform for Commonsense Knowledge Acquisition Using Crowdsourcing},
author = {Christos Rodosthenous and Loizos Michael},
editor = {Katerina Zdravkova and Karёn Fort and Branislav Bédi },
url = {http://ceur-ws.org/Vol-2390/PaperB1.pdf},
year = {2019},
date = {2019-06-26},
booktitle = {Proceedings of the enetCollect WG3 & WG5 Meeting 2018},
volume = {Vol-2390},
pages = {25--30},
publisher = {CEUR},
abstract = {In this article, we present our work on developing and using a crowdsourcing platform for acquiring commonsense knowledge aiming to create machines that are able to understand stories. More specifically, we present a platform that has been used in the development of a crowdsourcing application and two Games With A Purpose. The platform’s specifications and features are presented along with examples of applying them in developing the aforementioned applications. The article concludes with pointers on how the crowdsourcing platform can be utilized for language learning, referencing relevant work on developing a prototype application for a vocabulary trainer.},
keywords = {cloze tests, Commonsense Knowledge, crowdsourcing, Games With A Purpose},
pubstate = {published},
tppubtype = {inproceedings}
}
In this article, we present our work on developing and using a crowdsourcing platform for acquiring commonsense knowledge aiming to create machines that are able to understand stories. More specifically, we present a platform that has been used in the development of a crowdsourcing application and two Games With A Purpose. The platform’s specifications and features are presented along with examples of applying them in developing the aforementioned applications. The article concludes with pointers on how the crowdsourcing platform can be utilized for language learning, referencing relevant work on developing a prototype application for a vocabulary trainer. |